So counter your enemy, and counter your counter! Take this like playing ChessĬompany of Heroes 2 is like playing Chess, a special kind of Chess for that matter. To put that in perspective, MGs beats Infantry within range while beaten by Tanks and Mortars and is not effective against Light Vehicles as much as an AT gun or a Medium Tank is, while a Tank beats most stuff that can’t really fight armor while is beaten by AT weapons and Tank Destroyers while is not effective against Fortifications as much as a Mortar or Artillery piece is. The game is basically wrapped like a rock-paper-scissors game, where one counters the other and is countered by another and is not effective at another, like how rock beats scissors yet is beaten by paper and is not effective against rock. Situation Conditioningīefore anything else, one must understand the battlefield situation is ever changing, and so no build order (Or actually anything in the game) will always be under the same conditions as before, and so don’t expect anything and everything to ever be the same as before, and so one must follow the battlefield situation and condition it accordingly. Use the guide index to get to the points you need fast. So take your time reading it, or if you’re in a hurry, read what you need to read and come back when you need to know more. Company of Heroes 2: Faction Guides Quick Disclaimer!ĭO NOTE THAT THIS IS QUITE A LONG GUIDE, BUT EVERYTHING IN IT WILL HELP YOU IN ALMOST EVERYTHING IN THE GAME. Not sure if I can help that much, I’m no pro, but I’ll help nonetheless. Ever wondered why Conscripts, Volksgrenadiers, and Infantry Section die so fast while Riflemen and Grenadiers are durable? Want to know why some units are only available in OKW and some only in Wehrmacht? Do you want to know how to efficiently use the faction you’re using?
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